About This Game X Caeli is a unique fusion of bizarre comedy, classic arcade gameplay, nostalgic art style inspired by the 90's anime, extreme nerdyness, match-3 puzzler, intense romancing and hardcore logic experience. It consists of Visual Novel story-telling with dialogue choices and space arcade part where every wave of enemies is a riddle that you must solve by assembling your spaceship into an answer. Our scenes are memorable and our combat is very challenging and highly rewarding. Features: - 12 Hours of reading time. - 72 highly original CGs. - All VN art is done by one man – our talented ShadowWind. - 20+ hours of space arcade time with high replayability. - Innovative gameplay that is like nothing else you've experienced. - Big tutorial and adjustable difficulty: from casual to extremely challenging. - Six girls to romance: an overly heroic captain, an ever-drunk inventor, easygoing cyberninja, greedy rogue psion, stalker-ish and obsessed doctor and cute&naive superweapon. - Our girls have strong and non-cliche personality. 7aa9394dea Title: X Caeli: The Iron Hand of LoveGenre: Action, Adventure, Casual, Indie, RPG, Early AccessDeveloper:Nerd Commando Game StudiosPublisher:Nerd Commando Game StudiosRelease Date: 5 Jul, 2019 X Caeli: The Iron Hand Of Love 32 Bit Crack x caeli the iron hand of love. x caeli the iron hand of love I played the game after the release (without success, really) and decided to try again now. That was a mistake. I've watched dev 's "how-to-play" vids, I've choosen the lowest difficulty, but still I don't know how to bit the first wave. Now it has the tutorial, but it doesn't help much. It teaches you how to move\/shoot and hangs just after that. So, dear player, no tutorial for you today. And you know what, all your weapons just suck. You can't blow up your enemies using the weapons, oh no. You should play strange `puzzle` game coloring your emenies in right colors just to have any chance to kill a single one. But your enemies have good old weapons which spread bullets all around the screen, so you will literely have no change to dodge them. I don't understand why the devs decided to make the game unbelivebly difficult. Is it so hard to add some newbie friendly mechanics which helps to get into the game? I don't think so. It seems the game is consciously designed as a torture, just to make sure that you will never ever run it again.. I played the game after the release (without success, really) and decided to try again now. That was a mistake. I've watched dev 's "how-to-play" vids, I've choosen the lowest difficulty, but still I don't know how to bit the first wave. Now it has the tutorial, but it doesn't help much. It teaches you how to move\/shoot and hangs just after that. So, dear player, no tutorial for you today. And you know what, all your weapons just suck. You can't blow up your enemies using the weapons, oh no. You should play strange `puzzle` game coloring your emenies in right colors just to have any chance to kill a single one. But your enemies have good old weapons which spread bullets all around the screen, so you will literely have no change to dodge them. I don't understand why the devs decided to make the game unbelivebly difficult. Is it so hard to add some newbie friendly mechanics which helps to get into the game? I don't think so. It seems the game is consciously designed as a torture, just to make sure that you will never ever run it again.. I played the game after the release (without success, really) and decided to try again now. That was a mistake. I've watched dev 's "how-to-play" vids, I've choosen the lowest difficulty, but still I don't know how to bit the first wave. Now it has the tutorial, but it doesn't help much. It teaches you how to move\/shoot and hangs just after that. So, dear player, no tutorial for you today. And you know what, all your weapons just suck. You can't blow up your enemies using the weapons, oh no. You should play strange `puzzle` game coloring your emenies in right colors just to have any chance to kill a single one. But your enemies have good old weapons which spread bullets all around the screen, so you will literely have no change to dodge them. I don't understand why the devs decided to make the game unbelivebly difficult. Is it so hard to add some newbie friendly mechanics which helps to get into the game? I don't think so. It seems the game is consciously designed as a torture, just to make sure that you will never ever run it again. Guilds and their claims and ... torches (0.3.0.0): We are glad that we have finally achieved a rather stable implementation of the guilds and claims system! From now on, you will be able to build, and later upgrade, a special monument, which will create your guild and will claim an area around it to protect anything that is built there from EVERYONE except members of that guild. To learn more about claims mechanics, we suggest you to take a look at the updated wiki page here: http://lifeisfeudal.gamepedia.com/ClaimThe decay system has been improved to take claims into account. If your building is FULLY covered by your guilds claim, it will be completely protected from decay. However, if ANY of the building cells are outside the claim, your building will start to decay and eventually will disappear in 2-3 in-game days. However, decay rate setting is set to 0 (no decay) by default on all servers, so it is up to you to change it or not.Nightime should be a BIT more comfortable since you can properly equip a torch now and even fight with it. In one of the following patches we will teach wild animals to be afraid of fire and run away.P.S. We RECOMMEND to server owners to wipe your servers. It is NOT required, but recommended, since gameplay has changed significantly with guilds and claims mechanics and a fresh start will take those changes into account.P.P.S. Roadmap updated.Patch notes (ver. 0.3.0.0): Added guilds, guild claims and guild monuments management mechanics Added “Trespassers!” ability, which will allow you to spot trespassers on your guild claim, thus marking them as criminals Added a new server setting, which changes rate of object decay outside of claims (0 by default) Added an equippable torch as a source of light and an improvised weak weapon Fixed a nasty exploit, where you could pass thin walls and doors with certain conditions Fixed randomly occurring weird animation twists and bugs Fixed some client crashes Numerous client side bug fixes Updated flax stem-fibers conversion. Flax production should not be so tedious now.. Back to the main menu … at last (0.8.2.3): Current patch contains the long awaited “Disconnect” functionality, which allows you to disconnect from your current server and then connect to another with no need to restart the game. That is along with numerous other bug fixes and some gameplay tweaks.Patch notes (ver. 0.8.2.3):. Development Progress & Release Delayed: OK, so once again we're pushing release date a bit forward - now it's February 1st. Of 2019. That's a very important addition to make when you're delaying your game several times.The reason is quite simple - perfectionism. We're just wanting to make animated ships instead of static ones and we're slowly saving the necessary budget for that. Ah, the joys of true indie development. And the woes of wanting to create a true masterpiece. Outside of that, the game is almost done - the only other thing that demands some polish and reworks is the VN script. It's pretty much done (not in the game, though, as I'm not sure if I want to release it fully in EA) but our artist has recently made lots of additional emotions for all characters. No one really asked him but that's how we roll. They're all really cool only they need to be inserted in the already existing script and it's a simple but totally dull work. Which no one but me can do. Ah, the joys of true indie development. Can't wait for the time when we'll be rich and be able to hire kawaii lolis to perform this kind of work. "Developed by kawaii lolis" - now that's a tag that'll sell your game! Especially if you add a photoshoot of them hard at work in lots of skimpy clothing... Oh, hello, FBI, how are you doing?Dreadful jokes aside, we're improving project further and further so stuff is good. More or less. Now to replace those emotions.... A couple of fixes (1.1.1.12): Hey everyone,We’ve released a relatively small patch, which should fix a major amount of client side crashes. Thanks for your patience and believing in us! MMO Beta is actually getting closer and closer, stay tuned for the news next week! :). Warmfixes that are not that hot aka “Friday the 13th lucky patch” (0.3.2.6): This current patch is dedicated to providing more fixes to our claims system and to client side performance in general. We have also implemented a Repair Ability, so you can now repair damaged structures and objects with different sized Repair Kits.Patch notes (ver. 0.3.2.6): Implemented a Repair Ability. Repair Kits of all sizes can now be crafted by anyone with Construction materials preparation skill. Optimized claims calculation code. There should be less freezes now during claims recalculation Added damaged models to different objects and buildings. Most of these models are not final! Significantly lowered base decay rate for all objects Fixed a serious bug that caused some objects to disappear in certain circumstances Fixed and optimized network code You can now Inspect objects to learn about their durability data You can no longer use trash items and soil for sacrificing. They will not provide sacrifice points Fixed multiple monuments and guild-related minor bugs Guild member limit now works properly GM mode camera speed is no longer the same for all GMs. Version 0.5 is UP!!!: In this patch the foes are rebranded into a Tarot-thematic and 12 new foes are introduced, including 6 Elite (Size 2x2) ones:- The Lovers: all Lovers but one are fully immune to incoming damage. Destroy that special one to make another one special. Love dies hard.- The Justice: doesn’t attack naturally but unleashes a strong counter-attack if you dare to hurt it.- The Temperance: is colorless which means it’s not being affected by any color effects.- The Hanged Man: provides a damage doubling aura but slowly burns out to keep it up.- The Hermit: doesn’t appear on the battlefield until all other foes are slain.- The Star: pesters the player relentlessly with its wandering armor-ignoring charges.- The Sun: Elite. Grabs the player with its blazing beam and never lets go, dealing constant damage.- The Empress: Elite. Periodically spawns new foes onto the battlefield.- The Emperor: Elite. Periodically changes other foes to match his color. If all foes are of his color, you automatically lose.- The Judgment: Elite. The more you move, the more attack it gets.- The Devil: Elite. Fully invincible. Destroy another foe to make it vulnerable for five seconds.- The World: Elite. Periodically stops time, fully paralyzing the player in face of action.Also, some of the previously existing foes got changed a bit:- The Strength (ex-Cyclops): now does double match-3 damage to the foes.- The Chariot (ex-Erinys): the more Chariots are on the battlefield, the more damage they do.- The Magician (ex-Magi): prolongs all debuffs duration on the player.- The Knave (ex-Wyrm): has 50% less Structure than normal but, when it dies, it immediately spawns another foe of a random non-elite type.- The Moon (ex-Witch): it’s damage waxes and wanes depending on its screen position.- The Fool (ex-Succubus): its attacks cause the player to unceasingly move for a second.New enemy waves have been added to accommodate for these new foes, bringing the total number of encounters from 37 to 104. That’s about 10-15 hours of new gameplay, at the very least.All foes have been redrawn – we’ve heard lots of complaints that they were too similar to each other so we’ve made them much more distinct this time. Also, in the future they’ll get animated.One thing this patch will be lacking is the Balance. In the next one, we’ll be making profound changes to the game’s economy and mechanics so it’s a bit pointless to spend too much time on adjusting the present system. To accommodate for this, Reset Wave function have been added, allowing you to change your foes once per encounter.What’s left to be done:- The aforementioned major remake of economy etc.- Ship constructor UI redesign as well as overall UI redesign.- Animations.- Visual Novel.
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X Caeli: The Iron Hand Of Love 32 Bit Crack
Updated: Mar 19, 2020
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